Hi.
I want to group polygons which can be visible through the viewport camera.(all the polys which are forming surface of the geo. Please refer the attached file. )
1) I tried it using attrb transfer but it is not giving me good results.
-> scale the output using transform node or peak node slightly and then transfering an attribute from scaled output to nonscaled output to group polys which are visible.
2) I tried it by applying uv texture by ‘perpective from camera ’ method thinking only visible polys will get uv attribute but it didnt work.
Can some one please help with this?
Thanks