custom geometry shaders

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Hi!
I need to render few points from as delayed load and I want to make some modtfications on them before the'ye are rendered.

So basically I want to randomly change size of points (pscale), but I don't want to update files on disk. I think it is doable by writing custom procedural shader.

And here is my question - can we make something like that with available nodes (maybe somehow with builtin shaders + cvex?) or I need to write custom procedural shader with hdk?

Thank you very much!
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