Hello,
I recently started playing around in dops after watching the crumpling and tearing masterclass.
Well I already managed to set up tear- and dentable cloth - however i now got stuck with setting up proper cloth parameters. I actually wanted to created a metal like material, but i never get the cloth to plastically deform correctly. It's either jumping back into its original position after tearing (probably due to high stiffness values ) or it's to weak to maintain it's shape :? (simple tube) .
I'll attach the file - it would be great if someone could have a look at it – an maybe tell me what the “magic numbers” are.
By the way: is there any special technique or workflow for recreating dynamic materials in dops? or it it really just playing around with numbers until you get the behaviour you want ? It also would be helpful to know how you have to change these properties if your are changing the density of your geometry.
thanks in advance
how to properly set up tear- and dentable cloth ?
2196 0 0- Houdinik
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