shatter asset

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hi !

I am trying to understand better how I can create a digital asset (rigid bodies shattering) where I have just a piece of geometry as an input and some self-defined parameters such as e.g. max number of shards created.

I can set up a sim where e.g. a cube shatters on the floor by using the default buttons in the GUI, but the networks which are created are quite complex and I am not sure if they directly should or can be grouped in a digital asset.

Can somebody help me with setting this up ?
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