character deformation speed ups

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Joined: 2月 2009
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Hi,

I am interested in rigging in Houdini and speed of deformation. I have set up few poses in standard cartoon character and I am not impressed, the speed is no better than in Maya or LightWave.

Simply, during the playback I have something between every 3th - 7th frame (on very fast machine). I have not found way to disable one of the viewports; when I switch from 2 to 1 viewport view in animation desktop my zoom changes! So I just slide character away in one of the viewports, but I am not sure if this is speeding up anything.

When I drop second character Houdini still uses one processor, so there is no multi-threading in OpenGL or maths in the rig, is there any way to turn it on?

Simply I am looking for a tool that will allow my animator to not generate playblasts after every change, something real time. Is standard cartoon character so complicated that it is not possible? I am missing some settings? The geometry looks quite smooth, even after changing it with the slider to low resolution. I would love to hear from someone that uses Houdini for character animation.

Thx in advance.
Tomek
Cheers
Tomek
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