Houdini, Speed Tree and Network rendering

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Hi all,
I'll give “Speed Tree” a chance and everything works fine, …but rendering in my network looks as if the textures are not in place but on all computers all textures and models are in the correct directories. All textures exists on all computers, rendering on my single machine is OK.
Maybe some Vex code inside the “Speed Tree”-materials make this problem?

Any ideas?

Detlef
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