how to render an obj in PBR without infuencing enviroment?

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hi there,

Is it possible exclude objects from influencing their enviroment?

a big scene and I need a few object to be transparent to PBR calcualations!
but still be visible in a diffuse manner!

tryed to make that work with a lokal “diffuse limit”,“colorlimit” and “contribution limt” but they seem not work.

Any suggestions or hints are welcome.

thanks!
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