Supermat OpenGL and Mantra Render are reversed.

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When I view an object with a supermat SHOP applied to it in shaded view, it has a reversed UV to what renders with Mantra. The Supermat has an image in the emitchan and the openGL has the same image file. Can someone help as I need to see the image with the correct UV in the viewport.

Thanks
Michael Gere
Tango Media Group
Animator/Designer
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