question about dicing and shadows

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Hi,

I am working on volumes, trying to render some clouds.
I use a bank of i3d to achieve this.
I am rendering with micropolygon.

Some of the volume objects are far from the camera and others are close.
Is it smart to set a the dicing parameter for each object depending of the camera distance or not ?

For my renders shadows map take a lot of time to be create. If there is no movement of object and only slow variation of the procedural displacement, is it possbile to not recalculate the .rat file ?


thanks for your help

++

Vincent
http://vimeo.com/vbkstudio [vimeo.com]
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