HI - I'm rendering a flip fluid cache, with the “v” output correctly. I am seeing some MB, but I'd like to crank it up. In Maya there are options for shutter open/shutter close, etc.
Is there an easy way for me to gain up that “v” velocity vector before it gets used for MB? Is there a better approach?
I know I can do “v*1.4” or whatever when I'm writing out the sim, but I'd rather not re-sim every time I want to noodle the MB.
thanks.
more motion blur?
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- darkczar
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- ragupasta
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- bollili
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For altering the global mblur parameters, the sample tab of a cam is the way to go, as ragupasta described.
But, why do you need a re-sim? You could just insert a point sop at any time after the sim and multiply v as you described. And plus: if you like, you can even control v for each object seperately.
But, why do you need a re-sim? You could just insert a point sop at any time after the sim and multiply v as you described. And plus: if you like, you can even control v for each object seperately.
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