Hi guys,
This is William here, currently working on a project. Where I have to fracture stuff and blow it up. I have never work with Houdini before but manage to use basic scatter node and voronoi fracture node to fracture the simple box ( for the test).
This Box, I model in Maya export out as FBX and bring in to Houdini, fractured it, save as obj and bring it back to MAYA.
Everything works.
But here is a question why when I bring it back into Maya I apply a field on it to blow it up, when the geos are fracturing, I can see inside the geo is empty… Here are some pictures.
Was thinking maya because of I did not connect inside faces or edges under the “Voronoi fracture node”?
i'm guessing the things are freaking me out is when i'm done fracturing in Houdini I've applied a exploview node on it. everything was solid, but when I'm back into maya, things are like that, please see the pictures that I screen captured.
Thanks for all your time reading it through, hopefully we can all learn from each other.
William
Houdini voronoi fracture geos to maya.Please help
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- wjc1110
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- Erik_JE
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- mandrake0
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If you have to much of troubles to get your data in to maya you can try SOup:
http://www.soup-dev.com/ [soup-dev.com]
Video Tutorial:
http://www.youtube.com/watch?v=IfGZuZsD4RE [youtube.com]
http://www.soup-dev.com/ [soup-dev.com]
Video Tutorial:
http://www.youtube.com/watch?v=IfGZuZsD4RE [youtube.com]
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- sl0throp
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