Hi Developers,
I see that the sprite animation related parameters are not viewport friendly and art-direct-able realtime. I know Houdini's guts have great POWER than any other apps out in the world BUT I get tired when I tried to iterate my artistic design when started using them.
Remember Da Vinci's - “Simplicity is the ultimate sophistication”
I would like you guys to take a look at an application called Particle Illusion from Wondertouch. You can see how simple it is and realtime user friendly. Since Houdini's Particle engine is powerful all I need is to make the Sprite engine to adapt to this ease of use in implementing simple alphaed-cels into a conglomeration of visual eye candy.
You can do it!
Thanks
Solomon.
sprite animation - parameters in Houdini - NEEDs BIGOverhaul
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