Feeding COPs into VEX Supermaterial texture slots.

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Hi. I am little confounded how to feed COPs into VEX SuperMAt texture slots. In the Texture tabs, there is only option for existing on-disk textures, and it does not recognize file sequences, only single files. What is the procedure for defining COPs and file sequences as textures in Supermaterial?
Thank you

Dave Rindner
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