diffuce light without shadows from shader

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Hi

As you know the direct_diffuce image plane gives you lighting, color and shadows, I am trying to split them to three different passes. The color and shadows are easy to get but I cant get the diffuce lighting without the shadows. Even the simple lambert model gives you both lighting and shadows.

I know that I can get it using another take with disabled shadows to every light, but I want to have all the passes in on file (exr.), is that possible?

Houdini by default gives you direct_diffuce without shadows but has also the base color.

In the following tutorial http://vimeo.com/2903326 [vimeo.com] Geneome has achieved it by writing code inside the shader but it also uses the global variable L (direction from surface to light) which does not exist in Houdini 11 global variables.

cheers
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