Hey guys,
has anyone encountered an issue like this where spiky artefacts are being rendered surfaces on with displacement?
The shader is displacing on shards from a fracture. In addition, the geometry is being fused cause otherwise the edges do not appear connected.
I haven't been able to find a solution to clean this up yet. I have tried increasing the pixel samples, displacement bounds, shading quality, ray tracing quality, bias's, and dicing.
Thanks in advance for any tips guys!!
Nasty Spiky artefacts on displacement texture?
1945 0 0- vpazionis
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