I've been creating some POP effects in which I use drag so I started looking into the physics definition of drag.
Would anybody be able to tell me how physically accurate is the calculation in the Drag POP? I mean, given the limitations of working with a-dimensional points, I was wondering if it would make a big difference if I implemented a more physically accurate version of drag or if it is already as accurate as it can be.
Cheers
Drag POP
1223 0 2- rafaels
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Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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