PBR secondary rays ignore light linking???

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Seems that when I specify only one light source for an object inside glass it still refracts fully lit by all lights. This only occurs in pbr, and not ray tracing.
Not sure how to work around this?

I've attached an example of what I am seeing.

All help is greatly appreciated. Thanks

Attachments:
pbr_glass_problem.hip (1.6 MB)

Brian Clark
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