fixing cloth funkytearing example from H10 crumpling in H12

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Hi,

Related to my other cloth post, I cannot get the funkytearing example to have H10/H11 behaviour in H12.

First I need to lower the fan force /1000 or it completely explodes, not sure why ? Has something changed in the way external forces are handled ?

Else in the masterclass, around 1h09 there is mention of a rule preventing single polys from being teared, to get only groups of polygons being teared which looks better.

In H12 I get lots of single polys being teared off alone, has the rule been removed ? Does it need to be renabled somewhere ?

Thanks a lot
Vincent

Attachments:
funkyTearing.hip (140.3 KB)

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