rendering, volume matte pass
2037 0 0- icerust
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Hello, how to approach the rendering out of images of volume fluids ( or any other object ) is really trivial to me. I do my rendering phantom passes in the render tab in the geometry node. I tried searching for it but I didn't find anything. So, basicially, I need to render separate images of a smoke coming outside of a wall. Thank you and have a nice day!
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