The model is a steel tower created in Maya. Now, I would like to import the model into Houdini to practice on RBD. My question is how should I import the model so Houdini would see the it as “pieces” for later simulation?
One extended question… Once I imported it in, do I make every piece (screws and small pieces) each a RDB body for making a collapse simulation work?
In stead of fracturing, I am thinking like around 010-013 in this Houdini 12 Overview video http//www.youtube.com/watch?v=zgDTYW1WXYM
Steel should bend when taking impact….but I thinks it will my later quest using cloth maybe?
Sincerely,
David
How do I import a building model for RBD simulation?
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