Hi everybody
I was trying to bake som lighting onto a texture with the mantra command -u /obj/“Something”, but it seems as if the normals go beserk on me, whenever i use a shader, which actually shades the model. If i use a simple constant material the map renders just fine, so is there a specific shader, which i should use or is the mistake coming from elsewhere. (I have UV's, light and camera in the scene).
Baking lighting with mantra
2121 0 0- MichaelOrionis
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