I have created ocean using Houdini ocean tool kit, and I have fluid simulation using fliptank.
What is the conventional way to combine(merge) this two elements, so my fluid simulation looks like it's happening in the huge ocean? is it even possible to combine this two elements seamlessly?
Thank you.
how to combine ocean geo + fliptank simulation?
9255 2 1- bluciensky
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- tricecold
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I was here for the exact question.
Currently I thought of;
using a scatter node before the ocean deformer so the scattered points move exactly like the ocean surface
then convert the sea floor geo to flip
lock the flip particles to the scattered points using pop solver in DOPS
create a region around the hero object to unlock the particles within so they interact with the passive objects and the rest of the flip particles.
Currently I thought of;
using a scatter node before the ocean deformer so the scattered points move exactly like the ocean surface
then convert the sea floor geo to flip
lock the flip particles to the scattered points using pop solver in DOPS
create a region around the hero object to unlock the particles within so they interact with the passive objects and the rest of the flip particles.
Head of CG @ MPC
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https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
- Solitude
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Theres some talk on it here…
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=126527&sid=e63ad85b6646dce80a6b62e3cf75dce8 [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=126527&sid=e63ad85b6646dce80a6b62e3cf75dce8 [sidefx.com]
Ian Farnsworth
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