Hi
I've been trying different solutions for a couple of days, but nothing works completely. My original geometry doesn't have clean, nicely ordered point numbers, so when I extract an edge loop using the disolve SOP the points are randomly ordered and it's tough to process them afterwards.
Firstly, I need to extract two parallel edge loops out of a pipe-like geo and bridge them to form a single-sided tape that I can run through sims. Besides the point ordering issue, whenever I extract the edge loops (which appear to be valid polygon curves) I find that they have twice as many vertexes as points :shock:. There's no operation I can do to fix that and even the clean SOP doesn't do the job properly, it always invisibly breaks the “curve” and I can't loft the curves properly.
I'm open for new ideas at this point, as long as I don't have to use the HDK…
Cheers
How to generate clean poly curves out of an Edge Loop?
11285 10 1- rafaels
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- tamte
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- rafaels
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tamte
sort it by vertex order and use good old Add SOP to recreate curve
Thanks, Tamte, although I have tried that and it didn't really work cause of the intrinsically messed up geometry that I have to work with. when I try to sort by vertex it still doesn't work as I would expect…
I'm posting a piece of the geo, in case you have a chance to look at it.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
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rafaels
Thanks, Tamte, although I have tried that and it didn't really work cause of the intrinsically messed up geometry that I have to work with. when I try to sort by vertex it still doesn't work as I would expect…
I'm posting a piece of the geo, in case you have a chance to look at it.
If its always going to be a Tube shape then just use a MatchTopology SOP ahead of time to sort the points into a reasonable order, then you can use all sorts of lovely SOPs to get an edge loop.
if(coffees<2,round(float),float)
- rafaels
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Cool! Here's one SOP I've never known existed. ops:
It solves 99% of my problems now…
Thanks
It solves 99% of my problems now…
Thanks
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- wolfwood
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- eetu
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I'm not completely certain what your topology looks like, but I've fixed tube-like point orders by applying a cylindrical uvtexture and then putting $MAPU in Sort SOP's expression field.
For nasty cases you might lay down a spline, sweep a circle or use polywire, transfer UVs, and do the above. Maybe with some raying for good measure
edit: ohh, I missed a lot of replies :)
For nasty cases you might lay down a spline, sweep a circle or use polywire, transfer UVs, and do the above. Maybe with some raying for good measure
edit: ohh, I missed a lot of replies :)
- zarti
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- rafaels
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Wolfwood
Coincidentally the FX team here used this same technique last week to solve a similar problem, I attached the setup into your file.
Now I know…
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
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- wolfwood
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zartirafaels
..
I'm posting a piece of the geo, in case you have a chance to look at it.
..
the attached file doesnt seem to have any geo ‘data’ inside .. even Locked .
Its a Houdini 12.0 file, so if you are trying to open it in H11 that might be the problem.
But if you are in 12.0 I have no idea.
if(coffees<2,round(float),float)
- zarti
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Wolfwoodzartirafaels
..
I'm posting a piece of the geo, in case you have a chance to look at it.
..
the attached file doesnt seem to have any geo ‘data’ inside .. even Locked .
Its a Houdini 12.0 file, so if you are trying to open it in H11 that might be the problem.
But if you are in 12.0 I have no idea.
yep , i thought that too , after downloading your file .
anyway , something like that shoudnt happen ..
.cheers
except the things that cannot be seen , nothing is like it seems .
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