Hi,
I did have a question about work flow with the new materiel shader builder but since Ive answered the question myself.
The workflow to make yourself a shader otl assets is.
Drop down material shader builder > Add your vops and Parameters > Pop upto the shop level > From the top corner cog on the interface, get the fly out menu and select > Edit parameter interface > Add all the parameters into folders and such > Then you can turn into an otl > At the shop level RMB on the material and select from the list “create digital asset ” name your asset and your done. All your materiel is turned into a shader with all the connections ! ( automatically ) .
Rob
Material shader builder to Asset workflow
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