Hello all,
Is there a clever trick to find out if a deep map in a rat file is pre composited or not?
Currently I run dsmconvert -c on the rat, and if it says it will skip the output because it will be the same as the input, I know. There must be a simpler way :-)
Thanks,
koen
Finding out if a deep shadow or camera map is pre-composited
2150 2 1- koen
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- wolfwood
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I couldn't think of anything off the top of my head aside from-
$HT/samples/standalone/dsmprint.C
Will print all the header tags. (Or you can modify it to print out just what you need.)
wolfwood@epoch:~> ./dsmprint dcm.rat
DSM Options: {'camera:clip'0.1,22647.5),'camerarthowidth':17.7778,'camera:projection':0,'camera:zoom':1.20711,'image:crop'0,1,0,1),'image:pixelaspect':1,'image:samples'3,3),'image:window'0,1,0,1),'space:world'1,0,-0,0,0,1,-0,0,0,0,-1,0,0,0,18.7298,1),'texture:compositing':True,'texture:compression':4,'texture:depth_interp':“discrete”,'texture:depth_mode':“nearest”,'texturefsize':3,'texturefstorage':“real16”,'texture:pzstorage':“real32”,'texture:zbias':0.001,}
dcm.rat (3 channels)
$HT/samples/standalone/dsmprint.C
Will print all the header tags. (Or you can modify it to print out just what you need.)
wolfwood@epoch:~> ./dsmprint dcm.rat
DSM Options: {'camera:clip'0.1,22647.5),'camerarthowidth':17.7778,'camera:projection':0,'camera:zoom':1.20711,'image:crop'0,1,0,1),'image:pixelaspect':1,'image:samples'3,3),'image:window'0,1,0,1),'space:world'1,0,-0,0,0,1,-0,0,0,0,-1,0,0,0,18.7298,1),'texture:compositing':True,'texture:compression':4,'texture:depth_interp':“discrete”,'texture:depth_mode':“nearest”,'texturefsize':3,'texturefstorage':“real16”,'texture:pzstorage':“real32”,'texture:zbias':0.001,}
dcm.rat (3 channels)
if(coffees<2,round(float),float)
- koen
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