I'm trying to figure out how I can control the fuel source by painting it on the geometry source.
I followed the documentation step but the tool just put a attrCreateNode (fuel) and the paint node after the OUT_SOURCE which is used into the Dop network.
I guess it's a really simple manipulation, but I don't get it.
I tried to put the attribCreate and the paint node right After the geometry source. but even that doesn't work. I tried to put the paint node into the pyro solver initial data but it's not working either.
The H12 workflow is to create source volumes in SOPs. The easiest way is to paint before the source volume node and then create source based on the fuel attribute.