How to control paint fuel (shelf tool)

   3573   2   0
User Avatar
Member
8 posts
Joined: 3月 2011
Offline
I'm trying to figure out how I can control the fuel source by painting it on the geometry source.

I followed the documentation step but the tool just put a attrCreateNode (fuel) and the paint node after the OUT_SOURCE which is used into the Dop network.

I guess it's a really simple manipulation, but I don't get it.

I tried to put the attribCreate and the paint node right After the geometry source. but even that doesn't work. I tried to put the paint node into the pyro solver initial data but it's not working either.


Does anyone have any clue to light me up ?


Thanks

Pierre

Attachments:
paintFuel.hipnc (1.3 MB)

User Avatar
Member
251 posts
Joined: 1月 2008
Offline
The H12 workflow is to create source volumes in SOPs.
The easiest way is to paint before the source volume node and then create source based on the fuel attribute.

Attachments:
paintfuel_201-1.hipnc (1.3 MB)

User Avatar
Member
8 posts
Joined: 3月 2011
Offline
Ok. It was just a matter of what order to use to make stuff happening.
I should have think about that.

Thanks you very much anyway Mawi.
  • Quick Links