Emit Debris from dynamically fractured objects

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Hello all,

I am quite new with Houdini, just started in the beginning of this month. I enjoy Houdini very much, however, I encounter a problem here and have been here for quite some time.

So what I want to do it basically make a scene of a ball crashing a wall and then have debris coming out of the wall as the effect of the crashing and the wall being torn down. Well basically want to get this [http] to the next level.

However, I have been looking for a way to do this and found somethings but maybe because I still need to learn more about Houdini, I do not really get how to do this properly.

So I thought I can start from a simpler scene first.

Firstly I read a post [here [http] and have tried to do it step by step and even try to mimic the scene exactly but I still have no luck. I use Houdini 12 so I grabbed the torus_debris_h12_fix.hip file.

I did everything as exactly as how it is in the file, but as from what I check, I see that the “delete” from the particle_location1 does not work properly (If what I see is correct). Although I see this problem, I have no idea how to fix it since I think all is correct :wacko: I attached my file here.


can anyone help me on this? and maybe if you know a tutorial that can be helpful for me to get the hang of this?


Thanks in advance

Attachments:
houdini_29-09try.hipnc (738.4 KB)

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