FX TDs often need to crack, break and simulate buildings, roads and other hard bodies. Raymond Corbett, Houdini Master, provides a straightforward technique for creating an animated fissure and then passing the geometry over to DOPs for simulation. 3.75 hours.
http://online.cg-masters.com/videos/software/6 [online.cg-masters.com]
CG Masters presents Cracking Surfaces in Houdini 12
2417 0 0- lor
- Member
- 292 posts
- Joined: 12月 2007
- Offline
-
- Quick Links