Okay was wondering how I would pull this off, I watched a few tutorials but was wondering about other methods.
The other way I tried before was to divide and use bricker polygons, but that is not very controllable.
Lastly I can model it from scratch and just use poly split over and over again.
I tried applying a displacement map to a box for the keyboard and that for some reason did not work. Do have to UV map that?
Applying a displacement map for keyboard
2031 0 0- bluwaveside
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