Randomizing copies on a DOP Network

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Hi Everyone, i am trying to reproduce a shot i saw in a reel, several gummi bears bouncing in a floor.
In the scene i did, I made a DOP network for a single object (a cylinder with squishy object attributes to be replaced with a Gummi Bear model later and a ground), after that i put a copy node (putting a stamp parameter) with a grid as template, and a timeshift node (pointing the stamp parameter to avoid all copies fall at the same time).

But I don't know how to randomize each copied object's rotation.

I uploaded the hip file if you wanna check it and suggest me some solution. Any advice will be appreciated.

Thanx in advance!

Attachments:
bouncings.hipnc (143.0 KB)

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To build in variation you should be using that handy DOP variable $OBJID !

Rob
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circusmonkey
To build in variation you should be using that handy DOP variable $OBJID !

Rob

Hi Rob, where i have to put that variable?
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