houdini to maya animation sync issues

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im trying to get the workflow from maya to houdini and back to work properly for me. im used the FBX format to go back and forward. my work ethic is i create a object like a beaker and i add a couple of keys to animate it moving side to side then i export it fbx and import it into houdini…. everything to this point seems to work fine. in houdini i add the flip fluids and fill the beaker with liquid i do everything and when finished everything looks fine in houdini the problem is when i import it back into maya. what i do is i leave the original animation in maya and i only import the particle mesh from houdini into maya as an fbx. when i go to play the animation the particle mesh and the animated beaker in maya are not in sync.. the particle mesh penetrates the beaker. can any one tell me what i am doing wrong and how i can solve this problem. thank you
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Different Frame rates ? Houdini by default is 24 FPS , whats Maya ?

Rob
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i have already tried that and that is not the problem. maya and houdini are at 24 fps
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