Allows shadow to material when using projection

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Hi everyone.

Currently I've got a trouble of allowing shadow on geometry's surface using projected material.

I attempted to use projection mapping to get references for glass material's reflection and refraction. However, when using a geometry attached projected materials, which I wanted to put shadow on, shader doesn't allow to generate shadow on the geometry from another geometry.

Is there other way to solve this problem or some way to get just reflection and refraction for glass materials?

Best regards

Attachments:
without_projected_material.png (42.4 KB)
with_projected_material.png (191.1 KB)

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