Hello Houdini people! I am working on a shot where a tower is being destroyed when a dragon smashes into it. It is a very very rough test right now. I am trying to learn how to go about it. Let me know what you think about it.
Video:
https://vimeo.com/57690582 [vimeo.com]
Blog Post:
http://suryanshurai.blogspot.co.uk/2013/01/so-moving-on-from-where-i-left-off-i.html [suryanshurai.blogspot.co.uk]
Destruction simulation
7551 4 1- suryanshu
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- goldfarb
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- suryanshu
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- pclaes
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Once you get your more advanced model with more pieces you may want to read some of the info in this thread too:
http://forums.odforce.net/index.php?/topic/16830-bullet-or-rbd-for-fracturingcrumbling-effects/ [forums.odforce.net]
Good luck!
http://forums.odforce.net/index.php?/topic/16830-bullet-or-rbd-for-fracturingcrumbling-effects/ [forums.odforce.net]
Good luck!
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- vyudin
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Good start!
But personally, I prefer more structural destruction [zanozza.com] instead of classic Voronoi “sandbox”.
I mean structural as this (by the way, no any boolean operations):
Try to think how you can setup structure and then cut your model. One advise: this could be easy settled on UV-based maps.
Cheers!
Vlad
But personally, I prefer more structural destruction [zanozza.com] instead of classic Voronoi “sandbox”.
I mean structural as this (by the way, no any boolean operations):
Try to think how you can setup structure and then cut your model. One advise: this could be easy settled on UV-based maps.
Cheers!
Vlad
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