trying to fracture a beaker with liquid in it cant do it why

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im quite new to houdini and im trying to fracture a beaker with liquid in it.
so i do an initial state of the liquid still in the beaker by making a file node and connecting it to the initial state of the autodopnetwork but then the beakers rbd does not work and does not fall. im not sure what is happening can anyone help me i would appreciate it
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the initial state of the dopnet needs to be a simulation file, not a geometry file. if youre trying to get fluid inside of a breaking beaker id reccomend to first simulate the rbds for the beaker and cache out that geometry. then use that geometry as a static object or collision volume for a flip sim.
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