FLIP Fluid, POP Solver and Render issues

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I'm trying to run a FLIP fluid sim in H12.5, and it works fine until I add a POP Solver to the AutoDopNetwork. Then the auto generated “keepponlypoints” Blast node acts up.

Basically just use the Shelf tool to create a FLIP fluid, render (it looks ok), go into the AutoDop and add a POP Solver (doesn't have to do anything, just connect to the FLIP solver) and render again. Gone. Now go into the …_fluid node and turn off the Blast node. It's rendering again.

Has anyone else seen this? Any idea whether this is a bug?

Michael
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