A few questions for my current project.

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Hey everyone!

I just recently started tinkering with Houdini and am in the process of working on my first project. The objective is a simple, off-scene pour of coffee into a cup. So far I'm satisfied with my progress but have hit a couple walls, these are my questions.

1) How do I eventually slow down the particle emission from the origin, and then have it completely stop? Such to emulate the liquid coming to rest.

2) Any suggestions on how to get the foam/bubble effect from the fluid colliding with itself?

3) Is there a way to have steam come from the particles to simulate hot coffee?

I appreciate any help in advance!! Relative answers opposed to definite answers are fine, I don't mind figuring stuff out myself if pointed in the right direction with a little guidence.

Here's a clip of what I'm trying to replicate. [youtu.be]


Thanks!

Attachments:
coffeeRND006.png (1.2 MB)

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