Additive particle color

   6268   3   1
User Avatar
Member
4 posts
Joined: 8月 2013
Offline
HI
how can i have additive particle color when rendering particles?
* i'm new in houdini …

thanks
User Avatar
Member
691 posts
Joined: 6月 2006
Offline
Hamedalto
HI
how can i have additive particle color when rendering particles?
* i'm new in houdini …

thanks

Use a constant shader, then put a constant value of 0 in the output opacity global variable (Of).
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
User Avatar
Member
4 posts
Joined: 8月 2013
Offline
i did …. worked fine … thank you …
User Avatar
Member
61 posts
Joined: 10月 2013
Offline
To clarify:

1. Put 0,0,0 in the opacity
2. Go into the shader and connect the color (multiply1 on a constant material) directly to Ce, skipping the premultColors node
3. Turn your color down a lot, like .1,0,0 for nice additive red

Also worth noting that it won't render properly in Micropolygon mode.
Grant Miller
VFX Supervisor
Ingenuity Studios
  • Quick Links