motion blur problem of "houdini exports fluid mesh to m

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hi everyone,

Like the titile says, I exported fluid mesh with .abc file or .fbx file from houdini 12.5 to maya 2013, the same problem is the motion blur: motion scale 1.0, nothing; motion scale 5.0, crash…I test with a simple animated box, everything is fine, so maybe the problem is the point num or others.

Thanks!
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You mean it crashes in Maya ?
https://vimeo.com/obreadytom [vimeo.com]
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yes, maya crash with motion blur scale 5 or more, and no blur with small scale.

now I'm looking for houdini to max with frost(v-ray rendering), the problem is export particle from houdini to max.
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Finally, I export .bgeo(.bhclassic) files, then convert them to vrmesh by V-RAY's ply2vrmesh.exe, max/maya can read and render then very well
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