Hi, I was going through some tutorials that mentioned Pyro Shader with modifiers. I thought it was a powerful and flexible post simulation process. But, as I was searching for it in Houdini 12.5, Pyro Shader and its pre-setup materials doesn't show it. Was it replaced? Is there a new way of modifiying fields?
Thank you very much.
Pyro shader modifiers in Houdini 12.5
3709 1 0- icerust
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- -heavy-
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ohh yes this is something i want to know also…
what happend to the field modifiers ?
cheerz
de heavy
what happend to the field modifiers ?
cheerz
de heavy
Janko Kissel
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
Maya & Houdini Smoke and Demolition VFX-Artist
http://vimeo.com/heavyatvimeo [vimeo.com]
https://www.youtube.com/user/masterheavyone/videos [youtube.com]
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