I have a houdini isosurface which I converted into a vdb levelset surface.
When adding some vdb operations, like “VDB renormalizesdf” I get an error message:
VDB primitive ‘surface’ has a narrow band width that is less than 3 voxel units.
When combining this level set with another later on, I can see some artifacts, so I think it may be from this warning.
So, how can I add more voxel units to my narrow band width?
Sample file attached.
vdb increase narrow band width
9694 5 0- josh3light
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- edward
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- josh3light
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- jbudsberg
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workaround as edward mentioned. granted, the open source rebuild level set sop is super handy; perhaps you need to perform a really wide filtering operation and your narrow-band is too narrow; or maybe you did some destructive operation in a volume vop and need to re-establish a “proper” level set as per input to a CSG operation; etc…
-jeff
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- edward
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- fadjo
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