Hello,
I setup a little scene just to understand attributes a bit better.
The setup is just a sphere as flipfluid object that splashes into closed
fluid tank. I created a new, empty geometry node that fetches the fluid mesh
and a DOPimportfield node to import the fields from the sim
into this geometry node.
Than I use an “attrib from volume” node to color the mesh with different
attributes from the fluid sim. So far the only channels i seem to be able
to extract are velocity (xyz) and surface. Is it somehow possible to color
my surface by speed ? Just like the default particle look when seting up
a flipfluid sim.
I attached my test scene.
Maybe someone can point me into the right direction. Much apprechiated.
speed attribute from a Flip Fluid ?
4527 2 0- netfrag-sam
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- jkunz07
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