Is there any reliable way to export Whitewater shelf tool particles (or any particles for that matter) from H13 to Maya 2014?
I have tried using Engine but either get errors about things being outside of the subnet and\or using absolute paths (I have everything that I could find set to use a relative path). Either that, or the asset is created fine, but it imports into Maya with nothing actually inside it. I haven't had any problems with geometry, just particles.
I have also had no luck with Alembic. I have tried a few different methods, but it always seems to end up importing particles into Maya and giving errors about particles having no mass etc.
I used FLIP fluids to create a waterfall, and Whitewater for the spray. I can get my Collider and Fluid exported fine, just not the spray (particles, or volume)
Exporting Whitewater particles to Maya
16288 11 2- Josh Oram
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- Sadjad Rabiee
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What's your problem with export your particles via Alembic or Houdini Engine !? :?
I used both one in my projects with any problem !
About Houdini Engine Just make Digital Asset with simple File SOP should be work :?
Check my Digital Asset to loading your particles in the Maya with Houdini Engine ,Maybe it's can be help you 8)
Just export your particles to the bgeo formats from Houdini and import these files in the Maya with my otl file.
You should fill File Paths parameters like below in the Maya :
for example your bgeo files saved in : C:\TestFolder\Particles.#.bgeo
So :
File Path = C:\TestFolder\
File Name = Particles.
Format = .bgeo
NOTE :
1. Your frame's style must be like this example
2. If you have Dot sign "." in your path ,So you should write this Dot in the parameters correctly ,exactly like above example
I used both one in my projects with any problem !
About Houdini Engine Just make Digital Asset with simple File SOP should be work :?
Check my Digital Asset to loading your particles in the Maya with Houdini Engine ,Maybe it's can be help you 8)
Just export your particles to the bgeo formats from Houdini and import these files in the Maya with my otl file.
You should fill File Paths parameters like below in the Maya :
for example your bgeo files saved in : C:\TestFolder\Particles.#.bgeo
So :
File Path = C:\TestFolder\
File Name = Particles.
Format = .bgeo
NOTE :
1. Your frame's style must be like this example
2. If you have Dot sign "." in your path ,So you should write this Dot in the parameters correctly ,exactly like above example
- Josh Oram
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- Sadjad Rabiee
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Yes ,Exactly ,In the Houdini engine we should use absolute path ,Because Maya doesn't know Houdini's env variables like $HIP , $F , $T and etc
Also you can load any sequential format like *.obj with this Asset ,But you should be careful about File Input parameters
And you can decrease and increase speed of your animation with Time Wrap section 8)
Also you can load any sequential format like *.obj with this Asset ,But you should be careful about File Input parameters
And you can decrease and increase speed of your animation with Time Wrap section 8)
- Josh Oram
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OK so sometimes it works ok, other times it is not loading any particles. The bgeo files do contain particles as I can use a File node or something similar in Houdini to read the bgeo's and they do contain particles.
Does the loader only work with files using $F when output, as the last lot of particles I am trying to load were saved with $F4 numbering.?
It would be great if I could get the Houdini PRT Output ROP compiled and working for the latest Houdini release (I am not a coder and compiling from source gives me headaches), as Alembic works fine for all my geometry, I just want my particles in Maya to render with Krakatoa.
Does the loader only work with files using $F when output, as the last lot of particles I am trying to load were saved with $F4 numbering.?
It would be great if I could get the Houdini PRT Output ROP compiled and working for the latest Houdini release (I am not a coder and compiling from source gives me headaches), as Alembic works fine for all my geometry, I just want my particles in Maya to render with Krakatoa.
- Josh Oram
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I have tried to use the Realflow plugins in the mean time, but for some reason, they aren't working. My Realflow shelf is full of buttons labelled as “Undefined” and they all give errors about being unable to find the Realflow plugins, even though the .dll files are there in my Houdini DSO folder.
I'm starting to lose faith in being able to do any particle work outside of Houdini
I'm starting to lose faith in being able to do any particle work outside of Houdini
- Sadjad Rabiee
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Does the loader only work with files using $F when output, as the last lot of particles I am trying to load were saved with $F4 numbering.?
Yes ,This DA just work with $F format (Not $F4) ,But this is just a simple example and you can complete it your self ,In my projects it's not important and I using $F format !
If you have another problem for loading your particles in the Maya with this Tool,Please upload an example file :wink:
- Josh Oram
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- Diego Grimaldi
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- Sadjad Rabiee
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Diego Grimaldi
Hey Rabiee,
I was trying to use your otl with no success inside of Maya.
I've been trying to be extremely precise with the file name and format but I had no luck.
Some help please?
Could you maybe upload a file that works so I can go on from there?
Thanks
I don't have Houdini and Maya right now ,Maybe your problem is for Maya and Houdini version ,Try it on another versions.
When I come back home ,I will make an example file for you :wink:
- Sadjad Rabiee
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- auratuslemma
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