essentials work - rnd houdini

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hello,
6 month ago I decided to switching(not completely for now) after many many years from 3dmax to houdini. I will learning it step-by-step for the next years…so a lot do….but for now houdini is total mind blowing .. and I tried to understand only sops and a litlle bit of mantra….and chops/dops bring up another universe to dive in :shock:

anyway, here is the link: https://vimeo.com/89659049 [vimeo.com]

thx for watching, tom.
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hi Tom.

I really enjoyed the balloon project. Could you give a bit more insight about the process you followed there?
Javier Meroño
FX TD.
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Looking good! Just spread the word around outside too since you're blown away.
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great stuff! i really like it! 6 months? thats impressive.
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Ohh, I really like that!
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I am really happy about your feedback especially from you guys. 6 month sounds short time but i could use some knowledge of my many years of 3dsmax. ..and if I like something then i can't stop doing it.

the jetfighter-shot was the most ambitious project. i try to concentrated on one complete vfx shot in 4 weeks.
last year i had done the modelling/shading of jetfighter in 3dsmax/vray. then i saw the ballon-examplescene from milan suk(bullet sop) and i thought how nice would be to put huge amount of ballons on jet on airport-tempel. i took my camera, shoting some seq and hdri. tracking. rebuild it the ballon-scene-files, learn and extend exicting controlls. 8)
the jet was rendered in max (with transformation form houdini-sim) and the ropes and ballons was rendered in mantra.

…and i am really amazed about the sidefx-philosophy, how they connected to the userbase… a small professionell community. i feel with houdini we have a bright future… i couldn't stop….and i am not a salesmanager! its totally opposite to autodesk in every aspect!!
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They is We.

You can talk to us directly too.
There's at least one school like the old school!
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ops:

…i didn't mean it in an arrogant way. is more a lack of my written english..
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killer work Tom!
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I forgot to mention, most excellent work!
There's at least one school like the old school!
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thanks, jeff !
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I Like That 8)
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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thx joker !!

if somebody is interested in, here my first steps with dops (meshed pyro sim) with some displacements….and its a brezzed how nicely mantra works with displacment..

https://dl.dropboxusercontent.com/u/34142573/pyro_meshing_v04_wearshader%2B.hipnc.mov [dl.dropboxusercontent.com]

there is a lot of jittering going on. is it good way to displacing a mesh with the typical vdb-mesh topology?
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Tom Freitag
there is a lot of jittering going on. is it good way to displacing a mesh with the typical vdb-mesh topology?

Are you referring to the jittering because the particles are independently surfaced every frame?
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I am referring to the micro jittering(small pixels). If you look closely in some area the jittering apperas like a grid (around frame #61).
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Tom Freitag
thx joker !!

if somebody is interested in, here my first steps with dops (meshed pyro sim) with some displacements….and its a brezzed how nicely mantra works with displacment..

https://dl.dropboxusercontent.com/u/34142573/pyro_meshing_v04_wearshader%2B.hipnc.mov [dl.dropboxusercontent.com]

there is a lot of jittering going on. is it good way to displacing a mesh with the typical vdb-mesh topology?


Your last work is cool and I like it's rendering.

Also Sharping light's reflection is so impressive :wink:

Did you use “POP Advect by Volumes” for generating particles inside of the Pyro simulation !?
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
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never to a late: work with pyro and particle advect by volumes. With the cached particles I used the particles to vdb node and meshed it with vdb fluid surfacer.
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