I'm assuming this is pretty common in production, but maybe not in this way.
Say I have a shipping dock with maybe a boat next to it or something. So you have the ocean out in the distance. Pretty simple, use an Ocean waves. However, how would you go about the up close, more detailed water with splashes and mist banging up against the dock?
I saw that in the ocean waves (Ocean_preview) node, that you can emit points from the grid or surface of the waves that hold velocity information. I was wondering if there is some way to take the velocity information from those points and connect it to a flip fluid to gain waves that connect to the ocean seamlessly?
If anyone has done something like this or knows a better way of going about this I am always open to suggestions.
Thank you for any help.
-Jason
Connecting a Flip Fluid to an Ocean Wave Surface?
2216 0 1- JasonH
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