dropping bottle and correct "vacuum simulation"

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Hello guys!

I´m making a scene with a open bottle, falling, but when i simulate, the liquid inside goes up, and exits the bottle from up…

i believe this is happening because there is no “vacuum” between bottle and liquid…

there is some approach to correct simulate a open bottle dropping quickly and looks like real thing? (Liquid follow bottle because vacuum)

thanks.

attached a image of liquid sim…
Attached Thumbnails


this is the perfect example of what i want to achieve…
https://www.youtube.com/watch?v=xcE2OCjg-88 [youtube.com]

yes.. the liquid is not forming a “empty space” on bottom as in simulation, because there is “sealed” and makes vacuum i believe.

Attachments:
water_bottle1.jpg (55.5 KB)

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I don't have Houdini right now But maybe this is your answer :

In the Flipsolver –> Volume Motion TAB –> Collisions TAB , Set “Velocity Type” to Point
:?
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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