Maya ->Houdini ->Mari

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Hello People.
At first sorry for my bad english skills.Im a Houdini Beginner and I want create a pipline for a little project.So I want modelling in Maya, Destruction in Houdini and texturing in Mari. Export the object from Maya to Houdini is no Problem.Then I create a UV in Houdini and create the destruction.The Problem is ,how can I export the whole Simulation wih UVs to Maya.If I export it as FBX Data,I have no UVs.Only if i save the geometry at an single frame, i have the UVs in Maya.

So can anybody help me?


Thank you
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Alembic ?
https://vimeo.com/obreadytom [vimeo.com]
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Ahh ok .Thank you very much .
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