hello.
in the voronoifracturepoints-sop, what is the “exterior” scattering of points good for?
i understand that the SDF/IsoLevel is being used for scattering inside and on the surface, where the voronoi pieces are being generated.
but outside? where are these pieces?
i am a houdini noob….
thank you in advance
fuat
voronoifracturepoints exterior?
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- mandrake0
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maybe it anwser your question but look at this video:
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
it's shows also the voronoi sop.
http://www.sidefx.com/index.php?option=com_content&task=view&id=2350&Itemid=344 [sidefx.com]
it's shows also the voronoi sop.
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- fuat
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thank you very much, Joker.
i dont know why but your scene makes my Apprentice crash when opening it.
i will try nevertheless.
but from the screenshots you attached, i get a better understanding, thanks a lot. one question though: it seems like the blue/exterior scatter points affect the parts inside the geo. is this true? and if yes, how? i thought they are outside?
or do i miss somehtin crucial here?
fuat
EDIT: i managed to open the scene and had a look inside. i guess it has something to do with the “impact offset” (which is set to -1.55), right?
that would make sense to me. am i right or totally wrong?
i dont know why but your scene makes my Apprentice crash when opening it.
i will try nevertheless.
but from the screenshots you attached, i get a better understanding, thanks a lot. one question though: it seems like the blue/exterior scatter points affect the parts inside the geo. is this true? and if yes, how? i thought they are outside?
or do i miss somehtin crucial here?
fuat
EDIT: i managed to open the scene and had a look inside. i guess it has something to do with the “impact offset” (which is set to -1.55), right?
that would make sense to me. am i right or totally wrong?
Fuat Yüksel
FX Supervisor | RISE Visual Effects Studios
FX Supervisor | RISE Visual Effects Studios
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- Sadjad Rabiee
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