I was wondering if there is any way of making the blood like viscos liquid using flip dripping down the wall.
I have tried 2 different method but it just doesn't feel real.
1 . I used a curve to transfer velocity and get the motion on flip using sop solver. Still doesn't look real.
also
I tried simple pop solver, but the particles doesnt behave like liquid.
If you dont mind, could you please tell me if there is any other way?
I have uploaded a pic for reference.
Thank you.
Blood drippings on the wall
5609 2 3- advaitk8
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- dominikmk
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Hey advaitk8,
I did some Rnd for this fx some month ago with flip.
-Try to play with viscosity of the flip object, something around 1-3.
-2 micro solver could be usefull, surface tension plug in volume velocity input of the flip solver and stick on collision which can be activate on the flip solver node under volume motion/collision.
If you want realistic motion, play with the surface instead of adding force with curves which will make it fake.
good luck.
Doum
I did some Rnd for this fx some month ago with flip.
-Try to play with viscosity of the flip object, something around 1-3.
-2 micro solver could be usefull, surface tension plug in volume velocity input of the flip solver and stick on collision which can be activate on the flip solver node under volume motion/collision.
If you want realistic motion, play with the surface instead of adding force with curves which will make it fake.
good luck.
Doum
- PradeepBarua
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