Hi all,
I'm hoping someone can tell me if the following is possible:
I've got a sequence of IFD files (of a cloudy sky) that I want to submit as a Mantra render via Deadline. The Deadline submitter allows the user to specify command line arguments - I want to be able to set certain items in the IFD file as visible or not visible thru the command line so that I don't have to create a new IFD sequence for each “take”.
To make it clearer, as the Mantra engine consumes each IFD file in my sequence, I want to tell Mantra to hide Geo1 or show Geo2. Then with the same IFD sequence, I want to render a second pass but this time hide Geo2 and show Geo1.
I know I could break this up into takes and generate more than one IFD sequence but because I'm creating IFDs of volumes it takes a while to generate the IFDs and they're pretty hefty in terms of file size.
If this sounds possible, any command line examples you can share would be greatly appreciated! I saw this page (http://www.sidefx.com/docs/houdini13.0/render/batch) [sidefx.com] but I don't see any commands for “phantom” or “forceobject”.
Mantra command line arguments and IFD
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- megasets
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You can use ifd filters by passing a script to mantra with the -P flag
here is an example script from a while back that contains functions to swap out the render filename using search strings (also making the directories that it needs and setting the pixel samples and resolution)
*CAVEAT* - I authored that file in H12 and havent had a chance to test it in 13 - just use it as a guide
import os, errno, mantra
newRes =
samples =
searchString = ‘oldSearchString’
replaceString = ‘newSearchString’
versionSearchString = ‘v001’
versionReplaceString = ‘v002’
def filterCamera():
filename = mantra.property('image:filename')
newfilename = filename.replace(searchString, replaceString).replace(versionSearchString, versionReplaceString)
folder = ‘/’.join(newfilename.split('/'))
if not os.path.exists(folder):
try:
os.makedirs(str(folder))
except OSError, e:
if e.errno == errno.EEXIST:
pass
else:
raise Exception(“Failed to create directory ” + folder + “: error %d” % e.errno)
mantra.setproperty('image:filename',newfilename)
mantra.setproperty('image:resolution', newRes)
mantra.setproperty('image:samples', samples)
I'll dig out the relevant docs to get you going and see if I can find the relevant code for hiding/unhiding
here is an example script from a while back that contains functions to swap out the render filename using search strings (also making the directories that it needs and setting the pixel samples and resolution)
*CAVEAT* - I authored that file in H12 and havent had a chance to test it in 13 - just use it as a guide
import os, errno, mantra
newRes =
samples =
searchString = ‘oldSearchString’
replaceString = ‘newSearchString’
versionSearchString = ‘v001’
versionReplaceString = ‘v002’
def filterCamera():
filename = mantra.property('image:filename')
newfilename = filename.replace(searchString, replaceString).replace(versionSearchString, versionReplaceString)
folder = ‘/’.join(newfilename.split('/'))
if not os.path.exists(folder):
try:
os.makedirs(str(folder))
except OSError, e:
if e.errno == errno.EEXIST:
pass
else:
raise Exception(“Failed to create directory ” + folder + “: error %d” % e.errno)
mantra.setproperty('image:filename',newfilename)
mantra.setproperty('image:resolution', newRes)
mantra.setproperty('image:samples', samples)
I'll dig out the relevant docs to get you going and see if I can find the relevant code for hiding/unhiding
Edited by - 2014年6月11日 07:43:00
Sam Swift-Glasman
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http://www.sidefx.com/docs/houdini13.0/render/python [sidefx.com]
contains the relevant docs
You will need to create a function called filterInstance()
in which you will be able to change object settings to hide/unhide objects
will provide an example when I get a bit more time
-EDIT-
http://www.sidefx.com/docs/houdini13.0/props/mantra [sidefx.com]
The above contains a list of properties you can change on objects
i believe the best fit for hiding/unhiding would be to set the object as renderable or not using for the following property from the docs:
Houdini name vm_renderable
IFD name object:renderable
If this option is turned off, then the instance will not be rendered. The object’s properties can still be queried from within VEX, but no geometry will be rendered. This is roughly equivalent to turning the object into a transform space object.
contains the relevant docs
You will need to create a function called filterInstance()
in which you will be able to change object settings to hide/unhide objects
will provide an example when I get a bit more time
-EDIT-
http://www.sidefx.com/docs/houdini13.0/props/mantra [sidefx.com]
The above contains a list of properties you can change on objects
i believe the best fit for hiding/unhiding would be to set the object as renderable or not using for the following property from the docs:
Houdini name vm_renderable
IFD name object:renderable
If this option is turned off, then the instance will not be rendered. The object’s properties can still be queried from within VEX, but no geometry will be rendered. This is roughly equivalent to turning the object into a transform space object.
Sam Swift-Glasman
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glassman3d
i believe the best fit for hiding/unhiding would be to set the object as renderable or not using for the following property from the docs:
Houdini name vm_renderable
IFD name object:renderable
What a help, thanks glassman3d! I had seen that Properties page (should have mentioned it) but how to assemble the bits into a snippet of code is what's tripping me up. Not sure if you're familiar with Deadline but the Mantra entry window for addition commands is one line, so it appears I'd be limited in terms of what I can add to the submission window.
- megasets
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glassman3d
You can call this command by saving the above in a python file called say “myFilters.py” then you can call
mantra -P myFilters.py - as your one line command in Deadline
are you familiar with python?
Thank you again! I'm certainly no Python expert, but I think I'm getting the gist of how your script works. I'll use it in tandem with the Python page you pointed out earlier and will see if I can cobble something together.
Thanks!
- NYU_Animation
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This is the simple snippet I came up with (thanks to your code!) but it's not quite there…
import os, errno, mantra
def filterGeometry():
mantra.setproperty('object:renderable', “/obj/geo1”, “0”)
but I get the error
RuntimeError: mantra: Expected 2 arguments for ‘setproperty’
This is getting me closer
import os, errno, mantra
def filterGeometry():
geo = “/obj/geo1”
mantra.setproperty('object:renderable', 0)
It hides ALL the geometry (cooking with gas now!).
The final piece, then, is how to make this “apply” to just the geo1 node.
import os, errno, mantra
def filterGeometry():
mantra.setproperty('object:renderable', “/obj/geo1”, “0”)
but I get the error
RuntimeError: mantra: Expected 2 arguments for ‘setproperty’
This is getting me closer
import os, errno, mantra
def filterGeometry():
geo = “/obj/geo1”
mantra.setproperty('object:renderable', 0)
It hides ALL the geometry (cooking with gas now!).
The final piece, then, is how to make this “apply” to just the geo1 node.
- megasets
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Hi Glassman3d, I just heard back from SESI and they suggested this:
import mantra
def filterInstance():
name = mantra.property('object:name')
if name == ‘/obj/grid_object1’:
mantra.setproperty('renderable', 0)
… which makes sense now that I see it.
Thanks for all your help!!
*EDIT* Anyone wanting to pass additional commands along through the Deadline Mantra submission script, don't start the command with “mantra”, start it with the first argument. Mine looks like
-P //Server/MainDirectory/pythonScript.py
import mantra
def filterInstance():
name = mantra.property('object:name')
if name == ‘/obj/grid_object1’:
mantra.setproperty('renderable', 0)
… which makes sense now that I see it.
Thanks for all your help!!
*EDIT* Anyone wanting to pass additional commands along through the Deadline Mantra submission script, don't start the command with “mantra”, start it with the first argument. Mine looks like
-P //Server/MainDirectory/pythonScript.py
- megasets
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Excellent - glad you got it going!
looks like mantra.property('object:name') is returning a list or tuple hence having to use an index
if your object is called /obj/grid_object1, my previous example would become:
if mantra.property('object:name') == “/obj/grid_object1”:
mantra.setproperty('object:renderable', 0)
this ifd hacking can be incredibly useful!
looks like mantra.property('object:name') is returning a list or tuple hence having to use an index
if your object is called /obj/grid_object1, my previous example would become:
if mantra.property('object:name') == “/obj/grid_object1”:
mantra.setproperty('object:renderable', 0)
this ifd hacking can be incredibly useful!
Sam Swift-Glasman
Art Director
Five AI
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- tricecold
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wow this is a very good thread.
But can I ask you why you would not use Delayed Load Shaders for generating small IFDs.
Are you manipulating your volumes after the cache.
But can I ask you why you would not use Delayed Load Shaders for generating small IFDs.
Are you manipulating your volumes after the cache.
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tricecold
wow this is a very good thread.
But can I ask you why you would not use Delayed Load Shaders for generating small IFDs.
Are you manipulating your volumes after the cache.
That is a really good point!
Apologies in my haste to answer the question about python filtering, I missed the main problem. IFD generation in most cases can be brought to a negligible gen time!
Sam Swift-Glasman
Art Director
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